Work in Progress
The game is still in development and therefore most areas of this page will be filled at a later point.
Souls of Eternity:
The parallel World
As the conflict between tradition and technology rises, an unknown threat slowly creeps its way to the main island. Only their cooperation can prevent them from being devoured by the darkness.
Team Members
Alina Ewert - Production, 2D/3D Art, Animation, Art Director
Jasmin Rohde - Production, Programming, Sound Design & Music
Production Year
2017 - ongoing
Platform
PC, Nintendo Switch
Genre
Action RPG
Engine
Unreal Engine
About
The main island, (New) Sonus suffers from a rising conflict between tradition and technology, as a dark force threatens to slowly take over their world. The group “Eternal Order“ from the technical side are an independent sub-group from the military. The “Tamashis'' from the traditional side inherit an ancient soul to protect the goddess. They have to work together and gather all blue flames from each island to help the goddess regain her true power and take on the cause of all evil. The conflict intensifies and new trials arise from the shadows as they strive to create a perfect world.
Tradition vs Technology
A split society inhabits the main island. Enemies lurking in the shadows are threatening the existence of this world, forcing two strongly oppposing sides to cooperate as the rising conflict slowly drives them apart.
Immersive Story & Characters
The world, story and characters of Souls of Eternity has been in development for several years to create a believable, immersive and strongly connecting experience as the player has to make difficult decisions and watch the conflict escalate.
Extensive Gameplay
Ranging from action combat, solving puzzles, stealth, making decisions, exploring the world, story, character relations, underlying secrets and much more.